After a week or so of beta releases, Norganna and Crew have put out the release version of Auctioneer (and it’s tools) for 4.0.1. Taken from their front page:
We are pleased to release Auctioneer and Auctioneer Suite 5.9, the Whacky Wallaby, which is fully compatible with World of Warcraft 4.x.
Roughly 75 changes, fixes, and, or, enhancements by our volunteer staff this time. There was some work required for 4.x compatibility, but most of that went off without a hitch.
All of our volunteers have put in a lot of time to help ensure that the Auctioneer Suite will help meet your Auction House and general item data needs. Special thanks to Kandoko and Brykrys for their efforts to ensure that everything is running smoothly in the 4.0 environs and the LibDataBroker changeover! Not to leave out CCox for ensuring that Enchantrix is available to all of our AH players, Scribes and Enchanting friends, Hirsute for his efforts to keep Informant alive and up to date, and GhostfromTexas for keeping a close eye on EasyBuyOut.
Thank you to everyone who has coded, tested, documented, and hung out; without you, what would be the point, right? =)
As shown in the *Current commits (changes, enhancements, fixes)* subsection, there are numerous other fixes, enhancements, and more. Be sure to check them out!
Please be sure to read and follow http://Wiki.Norganna.Org/Installing when upgrading your installation.
** There have been a few changes this time, so a *full* removal/reinstall is recommended.
** Be sure that the Auc-Util-FixAH module is installed and has a gold checkmark next to its entry in the main WoW AddOns Control Panel. That helps to prevent two issues that were introduced and not fixed by Blizzard as of this writing.
All of the very latest http://Localizer.Norganna.Org language string updates have been imported and will be displayed in your localized client.
** We are continually in need of help localizing the ongoing changes to Auctioneer, BeanCounter, Enchantrix, Informant, and the other AddOns listed at http://Localizer.Norganna.Org - especially DE.
** "Registering" takes only moments and you can be on your way... it is quite simple. Even if you only have the time/inclination to help with a few translations, that will be better than what we have now for some of the locales.
** Before starting, kindly take a look at http://forums.norganna.org/discussion/9517/translation-format/ for some basic thoughts.
Nikk and the rest of the family at Norganna's AddOns
Many thanks to Norganna and the crew for getting one of the most popular auction house addons fixed up and working!
We all know how good Glyphmas was to most of us last week. However, have you been taking advantage of Abyssmas?
What’s Abyssmas? Well, the Abyssal Soul Shard bag was removed from the game, and made into a 22-slot, general use bag. Currently the recipe for tailors does NOT have the bag as Bind on Acquire. The bags are all made as Bind on Equip!
So for the lowly cost of 4 Ebonweave Cloth, 2 Spellweave Cloth, and 1 Eternium Thread, you can make 22-slot bags, with no cooldown, to sell on the AH. These bags are the same size as the Glacial Bags that have a 1 week cooldown to make!
Now, who knows if Blizzard will change this anytime soon, but, if you take advantage of it quick enough, you can make some easy gold (as well as increase your own bag/bank space!)
So, I saw this piece of info over on WoW Insider – City Faction Tabards and it really intrigued me. Up until now, folks were doing the good ole’ cloth donations to the city cloth quartermaster, or by doing the daily quests and stuff up at the Argent Tourney. Now, you can pay a pittance to get a tabard, for your city, do your random dungeons like we all love to do, and be able to get faction.
Definitely keep an eye on this – if you’re sitting on a ton of runecloth, it very well may impact your sales come Cataclysm. Those with tons of money will likely buy it up to turn in for the speed factor, but those who are cheap, and do a lot of random dungeons, may just as well buy the tabard. Will update with more info as I come across it.
Welcome everyone! This is my small home I’ll be using for my various musings about the state of the WoW economy, some money making tips, links to other places you can find good info, and other various tidbits of info regarding the game.
I’ve been an MMO economist going on 10 years now. It all started back in the day of Everquest, and doing business in the West Commonlands tunnel. Once the Bazaar was added, I really started raking in the money – not only for myself, but also for my guild’s bank. Back then, I made so much platinum, we were able to do monthly lotteries for the guild members to win money (100K plat, or one of 3 25K plat awards), as well as keep stocked up necessary raiding things. I loved it. Did a stint in Star War:s Galaxies. To this day, I still say that SWG has the best crafting system. The randomness of the materials, their stats at how they affect so many things being made, etc. I wish more MMOs would add such complexities.
Then, World of Warcraft came around. I started off small in WoW, and eventually we started selling limited availability items, etc, and made good money doing it. Took a few years away from the game, came back, and got right back into the swing of things. I’ve made over a million gold in WoW now (small change to some of the uber gold makers out there, but still a good amount), and I’d like to use this place to share with you my experiences, things I notice in the market, and maybe a helpful tip or two.